Pete Woodbridge · Creative technologist & innovation leader · Liverpool

Making the future

Creative AI, agentic workflows and software prototyping, and the programmes, labs and clusters that let other people build theirs.

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Hello

I build things where creativity and technology collide, and I build the conditions for other people to do the same.

Pete Woodbridge, creative technologist based in Liverpool

I'm Pete Woodbridge, a creative technologist and innovation leader. Most of my hands-on work now is creative AI, agentic workflows and software prototyping: building agents and tools that do real work inside production, on top of twenty years of realtime, immersive and virtual production craft. I spend just as much time on the other side of it, designing the programmes, funding and labs that get other innovators the backing they need.

Right now that means leading the Digital & Technology Cluster for the Liverpool City Region, directing the Dreamlab R&D collective, and writing Dream Machine, a living book about AI and the next creative economy.

Before that: R&D lead on a £7.2m music innovation programme, innovation director at MediaCity backing 35+ collaborations, and hands-on technologist on LED stages, projection-mapped stadiums and mixed-reality games. Both halves of the job, in other words.

20+
years building creative technology, commercially
£12m
of innovation programmes developed and led
50+
funded R&D and innovation collaborations supported
100+
businesses, agencies and organisations worked with

Selected work

Labs, stages, programmes & playable things

Ten places where the work happened, and some of the names involved. Each one links out to the projects and partners.

01 MusicFutures: Building a £7.2 million programme so that artists, researchers and companies across the Liverpool City Region could get on and innovate.

MusicFutures

2025 – 2026

Building a £7.2 million programme so that artists, researchers and companies across the Liverpool City Region could get on and innovate.

Innovation Lead AHRC · UKRI · University of Liverpool

02 Dreamlab: A lab and collective of 40+ experts, built so that independent innovators have somewhere to develop future media, AI and realtime work.

Dreamlab

2024 – present

A lab and collective of 40+ experts, built so that independent innovators have somewhere to develop future media, AI and realtime work.

Director Meta · Roblox · Dock10 · MSG Sphere

03 MediaCity Innovation Hub: Backing other people's innovation: 35+ funded R&D collaborations and over £2.7m into regional companies, within a year.

MediaCity Innovation Hub

2023 – 2025

Backing other people's innovation: 35+ funded R&D collaborations and over £2.7m into regional companies, within a year.

Innovation Director BBC · ITV · NVIDIA · Microsoft · Dock10

04 Crucial FX: Playable, projection-mapped and interactive experiences for the world's biggest brands.

Crucial FX

2023

Playable, projection-mapped and interactive experiences for the world's biggest brands.

Creative Technologist IBM · Kia · Costa · Monster

05 Pathway Studios: Realtime content, in-camera VFX and innovation on a 6,000 sq ft LED volume in Manchester.

Pathway Studios

2022

Realtime content, in-camera VFX and innovation on a 6,000 sq ft LED volume in Manchester.

Creative Producer BBC · Sony · McLaren · ARRI · Red Bull

06 Draw & Code: Mocap, volumetric capture, virtual production and hardware R&D with Liverpool's immersive specialists.

Draw & Code

2021 – 2022

Mocap, volumetric capture, virtual production and hardware R&D with Liverpool's immersive specialists.

Senior R&D Technologist Google · Sony · Warner · Dolby · Meta

07 TMRW Foundation: Product Director on a state-of-the-art web-based realtime games engine, and the 3D experience platform built on top of it. No goggles necessary.

TMRW Foundation

2020 – 2021

Product Director on a state-of-the-art web-based realtime games engine, and the 3D experience platform built on top of it. No goggles necessary.

Product Director Crytek · SXSW

08 XLab & MA Immersive Arts: Co-designing the future at the intersection of art, games, media, performance and technology, and launching the world's first MA in Immersive Arts.

XLab & MA Immersive Arts

2018 – 2020

Co-designing the future at the intersection of art, games, media, performance and technology, and launching the world's first MA in Immersive Arts.

Co-Director FACT Liverpool

09 SODA Manchester: Shaping the curriculum for a £35 million school built for the digital storytellers of the future.

SODA Manchester

2015 – 2019

Shaping the curriculum for a £35 million school built for the digital storytellers of the future.

Curriculum Lead Manchester Met

10 Centre for Disruptive Media: Pioneering digital learning: the UK's first university iTunes site, an early YouTube Edu partnership, and a photography course that lived inside an app.

Centre for Disruptive Media

2010 - 2015

Pioneering digital learning: the UK's first university iTunes site, an early YouTube Edu partnership, and a photography course that lived inside an app.

Lecturer & R&D Apple · Google · BBC · JISC

All work

What I do

Four things, done properly.

01

Innovation leadership

Developing programmes, clusters, labs and investment that turn a region's talent and ideas into real projects, products and companies. Creating the conditions, not just the work.

02

AI & realtime

AI augmented digital workflows, agentic software development and tool-building. Not replacing people; making them faster, stranger and better at their thing.

03

Immersive & live experiences

Projection mapping, tracking, sensors and games engines for rooms, stages, stadiums and streets. Shared experiences at scale.

04

Virtual production

LED volumes, in-camera VFX, motion capture and volumetric pipelines, from a garage set-up to a 6,000 sq ft stage.

Things I am asked for

  • Innovation strategy
  • Innovation leadership
  • Cluster development
  • R&D programmes
  • Creative AI
  • AI agents & agentic workflows
  • Software prototyping
  • AI-augmented production workflows
  • Digital twins
  • Geospatial & realtime data
  • Data visualisation
  • Creative technology
  • Virtual production
  • In-camera VFX (ICVFX)
  • Realtime production
  • Immersive experiences
  • Projection mapping
  • Interactive installations
  • Unreal Engine
  • Games engines
  • Motion capture
  • Volumetric capture
  • Mixed reality
  • Augmented reality
  • Experiential technology
  • Research and development
  • Creative industries policy

Now

Digital & Technology Cluster Lead, Liverpool City Region.

My newest role, and the clearest version of what I do: working with the region's businesses, universities, investors and talent to grow one of the UK's fastest-moving digital and technology economies. Less about what I build myself, more about what becomes possible for everyone else. It follows the MusicFutures programme and the Immersive Liverpool network I founded in 2018.

I also direct Dreamlab and publish Dream Machine, a newsletter, podcast and book tracking what AI is doing to film, music, games and media. It has been picked up by The Economist and Fast Company.

Dream Machine: AI and the next creative economy, book and newsletter

Let's make something.

Commissions, consultancy, R&D collaborations, talks, or just an idea you want to test on someone who has probably tried it once already.

Get in touch